Nathaniel Djinni
4 Jan 09 - 09:46
How is that anything to do with MS?
4GB of RAM is plenty for image editing/3D graphics programs unless you're professional-level. Does Maya really benefit from 64 bit? A clear benchmarked gain? The only thing I've seen that actually runs significantly faster under 64 bit was one obscure PrimeGrid project, and even that was only about a 25% gain..Dansariki wrote:My dad and I (used to be for me, no big puter anymore... [cry]) use things like Photoshop, which needs at the very least 2 gig of RAM, and can swallow up more, Maya, which clearly benefits from 64-bit, and Final Cut Studio, same deal.
64-bit doesn't slow things down, it either gets used or wasted.
Multithreading is just maturing, it's getting better.
Can't wait for Snow Leopard and OpenCL!
We had a PowerMac G5 with Dual 2Ghz and 4.5gig of ram, ran just fine.
Your home machine is probably vastly faster than the terminals they provide at work; doesn't say anything about 32 bit vs 64 bit.Dansariki wrote:I'm happy Intel put HT into Nehalem, very nice.
And yes, it dos.
Dad's tried to render things at work (thinking it's a nice way to use otherwise wasted time) and decided to take it home.
Clear gain.
And dad is professional, and so does.
Hell, I'm kinda.
Most gaming rigs have 2GB as the bare mininum, with 4GB/6GB (Core i7) or more as the norm.
I'm a gamer, I know these things.
He has a pointSentynel wrote:I've been gaming since before you were even born, I know these things..
We can just ask you =PSentynel wrote:The difficult bit is knowing what parts to get (and getting everything working once you've built it).
That's what I used to do, haven't bothered him for quite some time now :DDavid Cat wrote:We can just ask you =PSentynel wrote:The difficult bit is knowing what parts to get (and getting everything working once you've built it).
sentynel is gay