nathanielandbartimaeus Marid
22 Jan 10 - 18:27
The descendants of our heroes presently live in Jonathan Valley, which is 20 miles away from North Stroud. North Stroud had been destroyed in the final epic confrontation between our heroes and a cunning wolf. The grandchildren of our heroes now believe that they have nothing to fear as their grandparents had ensured the defeat of all the bloodthirsty wolves. So they had paid little heed to the secret activities of some of their fellow villagers; villagers who didn't have such distinguished ancestors. These villagers have no love for our heroes' grandchildren. After all, the relatives of these villagers had once lived in North Stroud and had been killed by the wolf's detonation due to the arrogant and selfish attitude of our heroes. Our heroes had refused to provide them a safe place to hide. The villagers had promised revenge decades ago and, now they felt the time was ripe for it. 'Cause only recently had they found two starving and homeless werewolves and befriended them. The werewolves would be provided accommodation and, in return, they had to kill the grandchildren of our heroes. The werewolves were only too happy to oblige. So a deal has been struck. From a few days from today, the werewolves will start their hunt.
The characters:-
Wolves (2) - They need to coordinate and choose a prey each round. Also, they get to summon the spirit. They do this by PMing me a name in every round. If they identify the spirit, one of them can use the spirit to protect himself/herself from getting lynched. But they can be protected by the spirit only once. The wolves can decide when they want this protection.
Resistance- Will get to see the identity of a person in each round. If they stumble upon the wolves' identity, he/she needs to subtly inform the rest.
Magician- Can also "summon" the spirit to protect himself/herself. They too do this by PMing me a name in each round. If they hit upon the name of the spirit, he/she automatically gets protection from the wolves. The spirit provides them this protection and he/she is safe as long as the spirit is not killed or lynched.
So what this basically means is that the spirit can be employed by either the wolves or the magician depending on who guesses the spirits identity first. If both of them PM me the correct name of the spirit in the same round, priority will be given to the magician. The wolves wouldnt know that the spirit has been summoned. They can keep on guessing
Spirit- His/her job is to protect the magician/wolf. The spirit will not know of the identity of either, but will be informed when he/she has been summoned. The spirit will just act as a shield to whoever summons him/her, without knowing the true name of the person.
Commoners- The rest. They will receive no PM.
Okay, that is it. Tell me if yall think it needs changes. And please let me know who is participating.
I thought I would do the story parts in italics.
Those who are playing-
1) David Cat
2) Sentynel
3) Fuzzy
4) Nero
5) Asmoral
6) Seven pentacles
7) Canis Lupus
8) Airey Chan
9) Gladstone
10) Mwamba
The characters:-
Wolves (2) - They need to coordinate and choose a prey each round. Also, they get to summon the spirit. They do this by PMing me a name in every round. If they identify the spirit, one of them can use the spirit to protect himself/herself from getting lynched. But they can be protected by the spirit only once. The wolves can decide when they want this protection.
Resistance- Will get to see the identity of a person in each round. If they stumble upon the wolves' identity, he/she needs to subtly inform the rest.
Magician- Can also "summon" the spirit to protect himself/herself. They too do this by PMing me a name in each round. If they hit upon the name of the spirit, he/she automatically gets protection from the wolves. The spirit provides them this protection and he/she is safe as long as the spirit is not killed or lynched.
So what this basically means is that the spirit can be employed by either the wolves or the magician depending on who guesses the spirits identity first. If both of them PM me the correct name of the spirit in the same round, priority will be given to the magician. The wolves wouldnt know that the spirit has been summoned. They can keep on guessing
Spirit- His/her job is to protect the magician/wolf. The spirit will not know of the identity of either, but will be informed when he/she has been summoned. The spirit will just act as a shield to whoever summons him/her, without knowing the true name of the person.
Commoners- The rest. They will receive no PM.
Okay, that is it. Tell me if yall think it needs changes. And please let me know who is participating.
I thought I would do the story parts in italics.
Those who are playing-
1) David Cat
2) Sentynel
3) Fuzzy
4) Nero
5) Asmoral
6) Seven pentacles
7) Canis Lupus
8) Airey Chan
9) Gladstone
10) Mwamba
"If the bee disappears from the surface of the earth, man would have no more than four years to live. No more bees, no more pollination ... no more men!" - Einstein
"I like quoting Einstein. Know why? Because nobody dares contradict you." - Studs Terkel.
<@Ximenez> Sentynel: But i have a life? No. Qed.
"I like quoting Einstein. Know why? Because nobody dares contradict you." - Studs Terkel.
<@Ximenez> Sentynel: But i have a life? No. Qed.

).