SevenPentacles Horla
6 Apr 10 - 04:15
Jonathan Valley has been silent for the past 27 years. Its inhabitants vanished or dead. If you were to walk to the streets at this very moment you would find rats, groups of wild and ravenous dogs, and empty, abandoned buildings. There are no cars on the streets. No voices on the wind. The bright lights and hustle and bustle are all gone now; moved to Stroud Pass. It is said though, through whispers in hallways, raves in obscure internet chatrooms, and propaganda by the Working to Overcome Lethal Fangs group that there are monsters in the valley and that they have been strengthening their numbers over the years. Training, learning, perfecting their numerous methods of killing. It is said they have even practiced in the ways of magic and spirit summoning. These rumours have been adamantly denied by the government. Until recently. People have gone missing. Their homes violently broken into and destroyed, with no bodies but ample blood. But Working to Overcome Lethal Fangs has also been strengthening itself. W.O.L.F. has managed to recruit a local magician, someone with the power to resist magic, and several normal, but brave, citizens of Stroud Pass.
Characters:
2 Wolves: Choose your meal every night and hope that W.O.L.F. doesn't catch onto you. Every turn both of you send me a PM saying who you think the spirit is. If right, the first of you to send me the correct name is safe from retaliation by W.O.L.F. If wrong, you are vulnerable. Once a wolf has summoned the spirit, they cannot resummon it because of the spirit's ability to bump wolves on the heads with blunt objects.
1 Resilience Powered W.O.L.F. Member: Each turn use your powers to gaze past the physical form to the true twisted nature of one citizen, use this gift wisely as you will surely be a target of the wolves.
1 Magician W.O.L.F. Member: Every turn you can summon a spirit powerful enough to protect you from the wolves, but not enough to kill them. Before every attack, send me a PM saying who you think the spirit is. If you are right, you are safe. If wrong, you are just as vulnerable as the rest. You can only summon the spirit one time. This is because the spirit is a very persuasive talker and convinces you not to resummon it. Magicians do not forget simple things like summoning as easily as wolves do.
1 Spirit: Due to recent laws passed in Stroud Pass, you have the same legal rights as a citizen. You can vote on who you want out just as a W.O.L.F. member. If you are summoned however, you must still protect your summoner. If this is the case, you lose your vote for that round.
Normal W.O.L.F. Members: You have no special ablities. Each turn pray your efforts to combat the wolves does not lead to your demise. Every night after the attack vote with the other members to decide who the group should go after.
As always post in this thread if you wish to participate. If you do not receive a PM, you are a normal W.O.L.F. member.
Players:
nathanielandbartimaeus
David Cat
FuzzyLobster
emethyst
Sentynel
Gladstone
Mwamba
aiReY-chan![]()
Characters:
2 Wolves: Choose your meal every night and hope that W.O.L.F. doesn't catch onto you. Every turn both of you send me a PM saying who you think the spirit is. If right, the first of you to send me the correct name is safe from retaliation by W.O.L.F. If wrong, you are vulnerable. Once a wolf has summoned the spirit, they cannot resummon it because of the spirit's ability to bump wolves on the heads with blunt objects.
1 Resilience Powered W.O.L.F. Member: Each turn use your powers to gaze past the physical form to the true twisted nature of one citizen, use this gift wisely as you will surely be a target of the wolves.
1 Magician W.O.L.F. Member: Every turn you can summon a spirit powerful enough to protect you from the wolves, but not enough to kill them. Before every attack, send me a PM saying who you think the spirit is. If you are right, you are safe. If wrong, you are just as vulnerable as the rest. You can only summon the spirit one time. This is because the spirit is a very persuasive talker and convinces you not to resummon it. Magicians do not forget simple things like summoning as easily as wolves do.
1 Spirit: Due to recent laws passed in Stroud Pass, you have the same legal rights as a citizen. You can vote on who you want out just as a W.O.L.F. member. If you are summoned however, you must still protect your summoner. If this is the case, you lose your vote for that round.
Normal W.O.L.F. Members: You have no special ablities. Each turn pray your efforts to combat the wolves does not lead to your demise. Every night after the attack vote with the other members to decide who the group should go after.
As always post in this thread if you wish to participate. If you do not receive a PM, you are a normal W.O.L.F. member.
Players:
nathanielandbartimaeus
David Cat
FuzzyLobster
emethyst
Sentynel
Gladstone
Mwamba
aiReY-chan

