Nero Higher Spirit
20 Dec 09 - 20:38
After a a quick victory by the residents last game, the Night Police return with a twist.
Game Instructions
All of the players are residents of a part of London called South Stroud. One player will be a member of the Night Police, one player a member of The Resistance, and everyone else will be Pathetic Commoners. (Depend on number I may introduce more than one member of the two groups). Anyone without a PM will be a commoner.
Night Police/Wolf
At each "turn" of the game, the person who is the Night Police officer eats someone! He removes that player from the game. The ultimate goal for the wolf is to eliminate all the other players. To select your victim you will need to PM me. Perhaps we'll have a Police Chief! This wolf, every 3 (or 4 if people prefer) turns, can select a townsperson to be gangpressed into the Night Police! This means he will become a fellow wolf. Only the Resistance is resilient to this.
Commoners
At each "turn" of the game; pray you don't get eaten. After the first round you can all vote to kick another player out of South Stroud, and remove them from the game, and hope that that person is the wolf.
Paranoid
This fellow is still overreacting, even after the quick elimination of the wolf last game. His house at night is so fortified that the wolves cannot break in. He can still be lynched by voting, and will still lose if he is outnumbered by the wolves.
The Resistance
You have the ability to see the true identity of any other player. When you come across the wolf you need to convince the other players to vote him out of the game. But be careful, if you openly declare you are the Resistance member, and the players don't believe you, the wolf might eat you!
Players:
1) Seven Pentacles
2) David Cat
3) Gladstone
4) Apollo
5) Sentynel
6) Asmoral
7) N & B
8) aiRey-chan
9) Mwamba
10) Rubberchickenben
11) Fuzzylobster
Game Instructions
All of the players are residents of a part of London called South Stroud. One player will be a member of the Night Police, one player a member of The Resistance, and everyone else will be Pathetic Commoners. (Depend on number I may introduce more than one member of the two groups). Anyone without a PM will be a commoner.
Night Police/Wolf
At each "turn" of the game, the person who is the Night Police officer eats someone! He removes that player from the game. The ultimate goal for the wolf is to eliminate all the other players. To select your victim you will need to PM me. Perhaps we'll have a Police Chief! This wolf, every 3 (or 4 if people prefer) turns, can select a townsperson to be gangpressed into the Night Police! This means he will become a fellow wolf. Only the Resistance is resilient to this.
Commoners
At each "turn" of the game; pray you don't get eaten. After the first round you can all vote to kick another player out of South Stroud, and remove them from the game, and hope that that person is the wolf.
Paranoid
This fellow is still overreacting, even after the quick elimination of the wolf last game. His house at night is so fortified that the wolves cannot break in. He can still be lynched by voting, and will still lose if he is outnumbered by the wolves.
The Resistance
You have the ability to see the true identity of any other player. When you come across the wolf you need to convince the other players to vote him out of the game. But be careful, if you openly declare you are the Resistance member, and the players don't believe you, the wolf might eat you!
Players:
1) Seven Pentacles
2) David Cat
3) Gladstone
4) Apollo
5) Sentynel
6) Asmoral
7) N & B
8) aiRey-chan
9) Mwamba
10) Rubberchickenben
11) Fuzzylobster

